Students
Students come to the Parsons MS SDM program from all over the world. Their experience combines studios, seminars, networking, events, symposia, and more. This page will inform you about student projects like First Year Studio and Second Year Studio, student resources, and other opportunities.
Meaning Making
“Meaning Making” is a card game that aims to create a safe and supportive space for children to express themselves through drawing without fear of judgment or rejection. It tries to foster acceptance and confidence via collaboration. With a set of 36 cards that use the simple interlocking mechanism, these cards can generate over 1600 abstract shapes that are open to interpretation. These shapes appear on both sides of the cards allowing an opportunity for two people to draw their own version. Designer: Yashika Munjal RETURN TO GOOD INTERVENTIONS ’24 EXHIBITION
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Redefining the DoorDasher Experience: A Critical Design Take
The gig economy, often likened to the fourth industrial revolution, spans diverse sectors from food delivery to customer support. DoorDash, a delivery gigwork platform, brands itself to Dashers as “Your time. Your goals. You’re the boss.” However, the reality is different. Dashers face constant challenges and struggle to navigate the platform’s complex ecosystem. This project aims to spotlight these issues through critical design, envisioning a platform where Dashers are empowered. Designer: Samruddhi Prakash Kokate RETURN TO GOOD INTERVENTIONS ’24 EXHIBITION
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Sustainable Death
Our Prospect Park Green Burial Initiative proposes transforming parts of Prospect Park, NYC, into sustainable burial grounds. This project explores eco-friendly interment options like biodegradable urns and memorial trees, enhancing the park’s natural beauty and historical significance. We aim to balance memorialization, public recreation, and ecological preservation, creating a serene space for remembrance while reinforcing the park’s role as a vital green and community hub in Brooklyn. Designers: Chloé de Montgolfier Emma Kowalczyk Matteo Salomoni Isabel Meriales RETURN TO GOOD INTERVENTIONS ’24 EXHIBITION
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Systemic Intervention in Reception of Public Healthcare
AIIMS New Delhi offers high-quality and affordable healthcare but it faces issues in providing seamless experiences to the people. It is often the only option for many individuals from low-income groups to get access to good medical services. AapkaSaathi allows users to pre-plan their visit through a scheduling service in their native language through natural voice and text. It rewards them with travel concessions thereby enhancing the accessibility of healthcare. Designer: Aman Pathak RETURN TO GOOD INTERVENTIONS ’24 EXHIBITION
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Veu: Viewing the World in Partial Color
Veu explores color perception through a community-driven, open-source image dataset, highlighting the challenges of color vision deficiencies. Users document their surroundings with an app that simulates color vision diversity, contributing to a global color palette. This collective effort challenges conventional norms, fostering inclusive design and visual diversity. Designer: Zai Thakoor RETURN TO GOOD INTERVENTIONS ’24 EXHIBITION
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Dial-A-Park
Dial-A-Park is an initiative facilitating dialogue between New Yorkers and their public parks. Through an interactive platform, participants overcome phone phobia by leaving candid voicemails or text messages about their park experiences. Over 50 unique perspectives have been collected, resulting in audio collages, word clouds, and mapped insights. Emphasizing accessibility and inclusivity, Dial-A-Park fosters community engagement, advocating for responsive park management and amplifying diverse voices for inclusive public spaces in New York City. Designers: Kritchaporn Kulrattanarak Pattra Sikkamann Abbey Manliclic Jaime Stock Anupama Krishnan RETURN TO GOOD INTERVENTIONS ’24 EXHIBITION
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Painfully Periodic
Painfully Periodic is a website that invites menstruating people to visualize and describe their menstrual pain through engaging poll interfaces. Answers are anonymously aggregated and transformed into interactive visualizations. Over time, this platform aims to facilitate the menstruating community to develop a picture of the large variability of the experience, introspect on undue normalization or under-reporting, and co-create a digital resource and language to talk about it. Designer: Reshma Thomas RETURN TO GOOD INTERVENTIONS ’24 EXHIBITION
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Pfizer
The students in Integrative Studio I, Section A from the class of 2021 had the pleasure of working with Pfizer Inc. as the external client in our fifteen week course from January to May of 2020. Research artifacts and prototypes are produced by students under creative commons licensing. It is our hope that these ideas can be built upon by Pfizer in future iterations. Partner: Pfizer Students: Nikita Chaudhari Aanoshka Choksi Elizabeth Huebsch Rashi Jadhav Shivani Kaka Isabela Lins Sweta More Nada Salem Isabel Sanoja Heta Shah Shaili Shah Professors: Brett Barndt Aaron Fry Brendan Raftery
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Microsoft 2024
Style Without Boundaries Our project addresses the challenges faced by individuals with disabilities in finding stylish, well-fitting, and affordable clothing options. We conducted thorough secondary research, user interviews, and collaborative design sessions with organizations like Open Style Lab, Tilting the Lens, and Parsons to gain key insights and validate our concept. We uncovered two core challenges: (i) difficulties in locating suitable clothing due to inadequate product descriptions and inaccessible store layouts/user interfaces, and (ii) limited stylish clothing choices stemming from a lack of detailed body measurements, materials information, and successful use cases by brands. To provide users with greater choice…
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Public Policy Lab 2024
Watershed: A Wellbeing Quality Index (WQI) Tracker How might verbal and visual signals become indicators of well-being? With the heightened exposure to doom-scrolling, there is an increase in the generation of neurotoxic noise. However, as we move forward to 2039, there is an increased desire to cancel generated noise, and a longing for detoxification. In this project, we reinterpret and reframe noise from the form of verbal and visual signals not as a cause of addiction but as an indicator of our youth’s well-being. Here, we integrate the power of language as a biometric tool in proactively safe-guarding mental health…
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